Once you stamp the prefab, it will separate the dog spawner from the spawner struct. Next, with the prefab still selected, stamp the prefab into your map using the Stamp menu item: Level.dog_rounds_allowed = false Installing the Spawner PrefabÄownload the prefab: dog_spawner.map and place it anywhere within your _prefabs folder, which can be found at Call of Duty Black Ops III\map_source\_prefabs Placing the Prefabįrom the Entity Browser, drag a Misc\_prefab into your scene and navigate to the dog_spawner.map prefab in the file browser window.
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